After playing The Bard’s Tale IV it got me thinking about old school grid-based dungeon crawlers. Despite being an old man, there are an awful lot of classics I’ve never played and a whole lot I haven’t played since I was a kid. I want to attempt to see if I can get through some of them…
So apparently it’s been awhile since my last post. In that time I’ve still been messing around with Blender, After Effects and other creative things but don’t really have anything to show for it. I’ve also started learning Z80 assembly language and messing around with pico8.
2018 is moving on at an incredible pace, we’re already three down of twelve and it’s showing no signs of slowing down. To try and encourage me to do something productive everyday I’m going to try and get creative…
Sea of Thieves released this week to an assortment of reactions. It’s also an interesting test case for Microsoft’s Netflix-lite Game Pass programme. Here are my thoughts…
Anne over at Chic-Pixel organises a whole slew of monthly game alongs (as well as a ton of other awesome nerdy content) and this month is #MonMonth, featuring Monster Hunter(-like) games.
With Monster Hunter World finally out in the wild, I’ve found myself playing a lot of the earlier entries so I thought I’d look back at what each generation brought to the table…
I’ve been playing No Man’s Sky again this last few weeks. Reviewed harshly upon release way back in the halcyon days of August 2016, there was no way it could live up to the hype that had built up and a lot of the disappointment was caused by Hello Games themselves.
It’s been forever since writing anything, I’m going to just blame 2017 for being a stinky poopyhead and hope that 2018 will be better. I’ve not had a very productive time with things I’ve wanted to do and I’m determined to change that going into next year.
So it’s been a few weeks since my last post, I’ve had some drama with my domain name being hijacked and all sorts of other shenanigans but it’s settling down again so it’s about time I ramble!
With the SNES Mini edging closer to release I was thinking about what a N64 Mini could look like and what game selection the system could realistically have.